AI Insights · Timothy · October 2021
Top 5 Platformer Games on Android in Uruguay, Q3 2021
Discover the performance of the top 5 platformer games on Android in Uruguay during Q3 2021, featuring trends in downloads, revenue, and active users.
During the third quarter of 2021, the top five platformer games on Android in Uruguay showcased notable trends in downloads, revenue, and active users. Here’s a breakdown of their performance based on Sensor Tower data.
Count Masters: Stickman Games saw a varied trend in weekly downloads, starting at around 9.5K in late June and experiencing fluctuations throughout the quarter, eventually dropping to approximately 4.7K by the end of September. The game’s weekly active users followed a similar pattern, beginning with 25.2K in late June and gradually declining to 17.4K by the end of the quarter.
Hair Challenge experienced a downward trend in weekly downloads early in the quarter, starting from 7.1K in late June and bottoming out at 2.6K by late August. However, there was a slight recovery towards the end of September, with downloads reaching about 3.8K. The weekly active users showed a more consistent performance, maintaining around 20K towards the end of the quarter after a peak of 27.1K in late June.
Destiny Run exhibited a significant increase in weekly downloads, from mere double digits in early August to a peak of approximately 11.3K in mid-September. Similarly, the weekly active users surged from negligible numbers to over 21K by mid-September, reflecting the growing popularity of the game.
Tomb of the Mask maintained a steady performance in weekly downloads, hovering around 3K throughout the quarter. The game’s weekly active users remained stable as well, with numbers consistently around the mid-30K range. The weekly revenue had minor fluctuations, peaking at $67 in late July.
Subway Surfers also showed consistent numbers in weekly downloads, ranging between 2.6K and 3.4K. The weekly active users exhibited a slight decline over the quarter, starting at 32K in late June and ending at 29K by late September. The weekly revenue had minor peaks, reaching a high of $67 in late July.
For more insights into the performance of mobile apps, visit Sensor Tower.